Adobe Flash CC 2014: Part 1

Adobe Flash CC 2014: Part 1 Training
Adobe Flash CC 2014: Part 1

Adobe Flash CC 2014: Part 1

1 Days Course
Adobe Creative Cloud
1 Star2 Stars3 Stars4 Stars5 Stars (1 votes, average: 5.00 out of 5)
Loading...

Reviews

Course Details

Overview

The tools available in Adobe® Flash® CC can be used to create and manipulate a variety of graphics and animations ranging from simple designs to complex animated sequences. In this course, you will learn to navigate the Flash CC interface and gain knowledge in using the tools and features necessary for drawing graphics and creating a website that contains an animated introduction.

 

You can also use this course to help prepare for the Rich Media Communication with Adobe Flash exam.

Objectives

In this course, you will be introduced to the Adobe Flash CC application and interface and develop an animated website.

You will:

  • Get started with Flash CC.
  • Plan a Flash project.
  • Create illustrations in Flash.
  • Organize a Flash project.
  • Import assets into Flash.
  • Create animation.
  • Add basic ActionScript to a Flash project.

Outline

Lesson 1: Getting Started with Flash CC

  • Topic A: Identify Components of the Flash CC Interface
  • Topic B: Identify Elements of a Flash Project
  • Topic C: Customize the Flash CC Interface

Lesson 2: Planning a Flash Project

  • Topic A: Establish Project Requirements and Documentation
  • Topic B: Implement Best Practices in Rich Media Design

Lesson 3: Creating Illustrations in Flash

  • Topic A: Start a New Project
  • Topic B: Draw Basic Shapes
  • Topic C: Draw Advanced Shapes
  • Topic D: Add Static Text

Lesson 4: Organizing the Project

  • Topic A: Organize the Library
  • Topic B: Create Visual Depth Using Layers
  • Topic C: Use Symbols to Organize for Reuse

Lesson 5: Importing Assets into Flash

  • Topic A: Import Copyrighted Material
  • Topic B: Import Bitmap and Vector Images
  • Topic C: Optimize Bitmap Images for Flash

Lesson 6: Creating Animation

  • Topic A: Create Frame-by-Frame Animation
  • Topic B: Create Tweens and Embedded Animation
  • Topic C: Create Motion Tween Animations
  • Topic D: Animate a Mask
  • Topic E: Create a Button Rollover
  • Topic F: Work with Motion Paths

Lesson 7: Adding Basic ActionScript

  • Topic A: Apply ActionScript to Control Animation
  • Topic B: Add Button Actions

Appendix A: Adobe Flash CC Tools

Appendix B: Interactive Media Using Adobe Flash Professional CC Certification Exam Objectives

Target Audience

  • The target student for this course is a designer or developer who is new to Flash. The student may be a graphic designer, website developer, multimedia designer, or game designer. This course, combined with the Logical Operations Adobe® Flash® CC: Part 2 course, covers the Adobe Rich Media Communication using Adobe Flash CC objectives, and is intended to help prepare students to take the Adobe Certified Associate exam.

Pre-Requisites

  • To ensure your success in this course, you should be familiar with the Windows® environment, have a strong sense of the web and its terminologies, have a basic frame of reference for graphic and design applications, and have a desire to know the basic terminologies and components of ActionScript® and its role as a Flash programming language. You can obtain this level of skill and knowledge by taking the following Logical Operations course: Introduction to Personal Computers Using Windows® 8.

Course Schedule